04
Peloton
2020
Role | Contribution
3D CAD & Prototyping: Sculpted production-ready surfaces for the primary housing and internal structural components. Managed the integration of the mechanical stack and display assembly within the master CAD model, utilizing rapid prototyping to validate form factor and hardware mounting points.
Hardware UX & Product Development: Collaborated with cross-functional teams to define the physical touchpoints of the console. Directed the placement and ergonomics of the camera and speaker systems to ensure an intuitive and immersive user experience.
CMFG & Product Language: Established a comprehensive Color, Material, Finish, and Graphics strategy focused on sweat-resistance and long-term durability. Refined the surface finish and branding application to ensure the console maintained a premium aesthetic consistent with the broader Peloton hardware ecosystem.
Visualization & Rendering: Developed high-fidelity renderings and visualizations to communicate the intersection of mechanical requirements and aesthetic goals. These assets were instrumental in aligning stakeholders on design intent and material selection during the pre-production phase.




Image: Isaac James



