04
Peloton
2020
Role | Contribution
Architecture & Feature Layout: Defined the product architecture for the Peloton Console by mapping component configurations across competing spatial and functional constraints — balancing screen, speakers, subwoofer, I/O, hinge attachment, and internal electronics — to establish a viable and considered product layout.
Hardware Detailing: Collaborated with the ID and mechanical engineering team to define physical touchpoints, I/O placement, speaker/camera positioning, hinge internalization, and support arm design — including extrusion profiles, cord routing, and rider adjustment mechanisms — coordinating with sound engineers and the software team to ensure hardware decisions aligned with on-screen UX.
CMFG & Product Language: Developed surfacing concepts and detailed CMF callouts for the Console, focusing on sweat-resistance and long-term durability to maintain a premium aesthetic consistent with the Peloton product family.
Visualization & Communication: Produced renderings and visual shareouts throughout development to keep cross-functional teams aligned, supporting a process that concluded with full-scale CNC Renshape models of primary concepts presented to internal stakeholders for final direction.




Image: Isaac James



